🐾 (
cluedin) wrote in
bluesclues2020-03-29 10:11 pm
Entry tags:
WEEK SIX: MINGLE
WEEK SIX
OCCUPANCY: . . .
Rise and shine, little monsters. A new week is waiting just for you. The events of yesterday may have been hard to stomach, but time heals all wounds, after all. The damages the house has incurred over the last week have been reverted and the staff is hard at work fulfilling their roles in this mansion. A piping hot breakfast is served in the dining room promptly at 7am, every square inch of floor and furniture has been cleaned spotless, and Pumpkin is...probably around tending to the animals outside. As you exit your rooms on this lovely morning...
...a silence lays over the house.
For anyone who ventures into the ballroom, a new change may become apparent. Should you choose to look at the plaques, those of the dead have gone blank. The images that were once there have been covered, though the information is still there.
Additionally, the house rules have been removed.
Odd, isn't it? Where are those strange effects you've grown accustom to over the last several weeks in this house? Your body is as it should be (except for those of you who have lost limbs...you know who you are...), your mind is sound and stable, and there are no strange urges or instincts arising within you.
The mansion is in prime condition. All of the rooms (except for Master Blue's and the servants' quarters) are unlocked, and nothing seems out of place. Perhaps you'll have a chance to relax this morning?
Well, it was nice while it lasted anyway. Come Monday at noon a rustling crackle of static can be heard from overhead. Try as you might, you won't be able to find the speakers but a message will play loud and clear for all.
locations 🐾 ic profiles 🐾 murder proposals 🐾 audience requests 🐾 statuses 🐾 private conversations

MONDAY, 12PM
"Good afternoon everyone! There's been a sliiight change of plans...and by slight I mean major. The house sucks."
[Next comes Pumpkin, and hope you're listening because she's talking pretty fast and kind of tripping over her words a bit.]
"So, like, you know what happens when a game dev didn't account for people trying to break their game and suddenly everything gets all weird and like people have to go in and fix things to stop it from getting worse? Think of... think of it like this--Master Blue is the lead programmer, the house is the crappy mean hacker, the three of us are the play testers, and you guys are the ones trying to debug the code... but hey, you're also gonna be getting some help from the data that got trashed earlier in the coding process?
...
What I'm trying to say is that things kinda suck right now and everything is bad but you guys are really close to fixing it and also go check out the graveyard okay just trust me on this!!!"
[And finally there's Plum, steady as ever though a bit more reserved than usual.]
"The house cheated. We will be going ahead and try to-- contain things, along with the Master. This... will not be easy, but you will not be on your own. Please... be careful. We're counting on you."
[As the group begins to head toward the graveyard, they will notice something strange. The three girls appear to be facing the gravestones and flagging people for attention, but they aren't facing the living.
Instead...you may see some...very familiar faces.
Welcome back, slain little monsters.
As for the living? Letters sent anytime over this weekend will bounce back to their senders. A personal delivery is sweeter, don't you think?]
Hello from the other side (Graveyard)
Here's Dazai holding a photo album in his arms. His gaze is already scanning the crowd to see who is there. ]
You know, it would have been funnier if we came back while they were sleeping.
[ Their wake up could have been spirited. Anyways, now he'll actually address the living. ]
Hello everyone~ Did you miss us?
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[ no? well, here he is anyway, in all his ghostly splendor. ]
[ he has various solid object nearby including..... guess what... pudding. ]
Hi there. Ready to go house hunting?
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me speed running to incognito on my work laptop bc no one should stop me
OPENS ARMS FOR
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when the ghosts arrive and they see you again, anya perks up since i think there genuinely isn't a single person on the living side that she wouldn't be happy to see. she'll wave excitedly before coming up to you, hands outstretched - ]
И снова здравствуйте! Hello again.
[unless you're beau, zenitsu, jin ling, nhs, or toi in which case there is no holding back - she's calling your name and nyooming. in heels.]
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[1/2]
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i just died and got no rest
If you're looking for anything plot related, go to somebody else, he doesn't know a single thing my dude ]
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suffer
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no rest for the wicked
I'M GOING TO SLEEP ALL OF SAT WHILE EVERYBODY ELSE DOES ALL THE LEGWORK
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She's here, holding something between her ghostly sleeve-covered hands. Should the living consider themselves lucky that she's been summoned? ]
Alter Ego, Meltyrllis. On the whim of a goddess, I suppose I'll help you all. You should feel honored. Isn't it about time we all be the victors who triumph over our obstacles with due decorum?
[ Her smile is sharp. ]
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please pretend i spelled her name right because jan likes to kill me personally
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finally
better late than never
he looks about the same as ever, though? hale, healthy, angery. oh, and his arm is back too!! you can tell, because he has another photo album tucked under it.]
I brought the records of all previous victims—it has their names, and images, organized by their respective rounds, if you need to match anything up. The sooner we combine our knowledge, the better.
[enough with this emotional reunion garbage you simpering BABIES, let's get dOWN TO BUSINESS ALREADY!!!
maybe you should just put him back. ]
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tackles
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Re: finally
Re: finally
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[Who could it be, so obnoxiously loud, so bold, so overtly arrogant that you can practically SENSE the boastful personality from a mile away?? IT'S EVERYONE'S FAVORITE DEMON dressed in this getup. He's here to blind everyone even as a ghost.]
[He grins super wide.]
I bet you're feeling better now that you've seen my super awesome face, aren't ya?? Haha!!!
[Please kill him again.]
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MONDAY, 6PM
Their pink, orange, purple and blue bells will all shatter.
At 6pm on the dot, six chimes ring out...and a familiar song plays. They may have to look everywhere in the mansion, but soon all will be drawn to the museum. As they file in through the door, they will also see that the door to the Room of Req has been propped open.
Inside the museum, they will find...an interesting sight. Several jewelry boxes, one for each character, are stacked on the ouija board. Inside these boxes are strange necklaces.
Guests will also find that there are two notes written in front of every single museum display case.]
[Under this note, there's a new one written in orange marker.]
Now! Now is the emergency!!
[Guests will find that they make finally break into the display cases and arm themselves with anything of their choosing. Be sure to share now.
Finally, written on a large piece of poster board in pink and sparkly ink, guests will see an important message.]
Hi, sorry about this! Like Sugar Plum said we're going ahead with the Master to try and put a cap on things and tell the house to back off! But you won't be alone. These necklaces should help you stay in contact with us and with each other. Plum and I are here, but Pumpkin's the most powerful on this side of things so please be nice to her!
By now I hope you found the source...we left the door open for you! Please, please PLEASE be careful with how you enter the room. You know the dangers it will present, but we think we found a path to the source. Looks like we're gonna have to cut straight to the heart of the matter, huh?
Arm yourselves with everything you've got! The room will only allow four of you to go through at a time, but try to follow the trail we're leaving you. This will only work if you all go through! We'll meet you on the other side. Stay safe!
[And with your marching orders dictated, there's only one thing left to do. It's time to form your teams, grab your weapons, and devise your strategy to dive straight into the heart of this house.]
TEAM THREE, TUESDAY
...and as they enter the room with all of their items, they'll walk into a rainstorm. A soft, burning glow lights up the skyline in the distance as looming dark buildings surround them. The rain falls pretty heavily, but it doesn't seem to deter them from their path. Neon lights flicker on some of these buildings, and the road ahead splits off into various alleyways that lead into the city. As they look up in the sky though, they'll notice two things. One, there's a glowing white floating castle that hangs in the air, high enough to be seen above all buildings.
And secondly, there's a heart-shaped moon even higher than that steadily changing to a glowing, pulsing read.
There's a faint scent of smoke amidst the ozone-esque smell of lightning as the rain continues to fall and forms puddles at their feet. There are alleys ahead, to the right, and to the left of them.
Where will they go?]
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TEAM ONE, TUESDAY
Yet as they answer the room, they might not be ready to end up inside what seems to be an abandoned stone building. Moss covers the wall and floors and a broken, large gear lays on the ground next to the entrance. Further in they can see more of those gears, arranged against each other on poles, turning. Tick, tick, tick. There's a small stream under some of them, and a wooden, spiraling and rickety staircase leads up as their only path.
Softly, in the distance, they can almost hear a song... but they can't quite make it out yet.
Looks like there's only one way to go. The door has already closed behind them. ]
(no subject)
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TEAM TWO, TUESDAY
...and are greeted with the sound of noise. It's hard to pinpoint what it is, exactly, but it's loud and bustling like a city of people going about their day. Words are spoken that they can't quite make out, and shadows seem to linger as invisible figures pass them by. The group finds themselves standing in the middle of the street, three different crosswalks boxing them in as skyscrapers and businesses flank around them. Ahead of them they'll see a tall tower with a 104 proudly sitting at the top. Behind and to the sides, they'll find a few different paths.
As they gather their bearings, each of them will soon feel a sharp jolt to their right hands. Ash and Brilith's hands will read 69:59. Luna and Hunter's will read 59:59. The numbers begin to steadily count down.
All of them will hear a voice in their head:]
Find the key. Trust your partner.
[...that's oddly vague, isn't it? What will they do first?]
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TEAM FIVE, WEDNESDAY (STUPID EARLY, GO TO SLEEP)
Good news: it's night time in the city. Bad news: they're in a city. Some of them might be able to recognize the brightly lit tower they've found themselves in front of, though they group isn't given much time to enjoy the view, as this seemignly peaceful night is immediately interrupted by a raging storm. It's absolutely normal for what seems to be a lovely summer night in Paris to have a sudden bout of hail and lightning, right? Right. Hold onto your hats! It is windy. ]
NO SLEEP, ONLY CHAOS RUN
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TEAM FOUR, WEDNESDAY
As all four of them walk into the room of req[dacted] on this beautiful actual wednesday morning, they've surely prepared themselves for the worst. Whatever danger lays here, they are ready for it ...
...
What they might not have been ready for, however, was the sight that greeted them upon entering the room. The place that greets them is bright-- the sky a perfect blue with nary a cloud in sight, though there's a hint of a rainbow in the distance. The air smells fresh and pure, almost sweet, as they look upon the scenery in front of them. A multitude of flowers growing through the perfectly green grass around them, birds chirp in lush fruit trees. The breeze is light and airy. Everything is peaceful. There's nothing but the beauty of nature around them.
... Oh, and a palace of pure gold in the distance. ]
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TEAM SIX, THURSDAY
The door pulses the same gentle red as they slip through, closing behind them and leaving them in pure darkness. The sound of a church bell chimes above, loud and ominous that even Nic can feel the vibrations as the group walks ahead.
As the lights come on, they will find themselves in what appears to be a loading zone of some kind, broken crates stacked everywhere and a red carpet on the floor. Most notably of all though, there are...sheep. Several sheep, all fluffy with large curlicue horns. They will hear them speaking and arguing amongst themselves, but if they listen closely, Dazai, Chuuya, and Ayabe may even recognize the voices as some people they know from home.
Ahead of them lies two doors. A red door, and a white door. They appear to be shaped similar to a confessional in a church but while normally only one person can fit through at a time, it seems they all can go if they'd like.
They'll just have to cope with the fact that they, too, now wear the sheep's horns, they hands and feet contorting just a bit for better dexterity.
Would they like to look around? Or shall we proceed?]
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TEAM SEVEN, THURSDAY NIGHT
..they find themselves standing in a river. The water is cool beneath their feet, running calmly over the riverbed. Ahead lays a red steel bridge that crosses the deepest part of the river, wood hovering high enough that they don't risk falling in. There's a path to the ocean off in the distance, and they may even see some boats. But most importantly, aside from the riverbed and the trees. around them, at the end of a bridge is a large, towering structure. Painted red and accented in gold and green, the building nearly touches the clouds and it's fairly wide, balconies and awnings jetting out from the center.
A sign on the front says "BATH HOUSE" in Japanese.
Would they like to proceed? Or would they like to look around first?]
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TALK TO THE FURRIES (MONDAY EVENING - THURSDAY EVENING)
to try and see how things are going on their end, please put the ic day your character is requesting to speak with them! though you may attempt to request a specific sister, pumpkin will most likely be the one to answer and speak on their shared behalf.
attempting to contact master blue, however, will yield no answer at all. ]
DURING TEAM 1'S EXCURSION WHICH IS ON TUESDAY - PUMPKIN
Pumpkin. Do you know what these masks are? Are they dangerous in any way?
(no subject)
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later in team 3's mission
[help them, furries!! there are robot fighting noises in the background.]
We're trying not to waste time!
(no subject)
RADIO--... NECKLACE COMMUNICATION (TUESDAY MORNING - THURSDAY EVENING)
tuesday morning
and the sounds of a motorcycle vrooming in the background. things are going well. ]
(no subject)
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tuesday afternoon
then, Asch:] Do not put any more of those masks.
[then there's a GUNSHOT (with a simultaneously muffled girlish yelp)
finally, Zenitsu and (Anna voice) the rest of the himbos (Jin Ling, Asch):] Anya!
[there's no problem, i'm sure]
(no subject)
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wednesday morning
I'M COMIN'!! CASTLE OF MY DREAAAAAAAMS- D'AH! Hey! Hey!! What was that foOOOOORRAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
(no subject)
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wednesday, ass o clock in the morning
Missile-
[ whatever happens next gets lost in a chaotic mixture of everyone's voices, missile barking loud enough to wake the entire house, and the sudden vROOMP of the sonic amplifier through the radio. you're all Very Welcome ]
(no subject)
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tuesday evening
......thursday evening
...
thursday night
(no subject)
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A THING...
[Even from behind your eyelids, the soft glowing light can be seen as you find yourself awakening. This feeling is a bit familiar, isn't it? The strange disorienting feeling, the unease and the lack of a memory of how you arrived here. The last thing you may remember is entering that room with your team, going through your trials and tribulations, and then...darkness.
As your vision clears, you'll find yourself gathered in front of a fireplace inside a large, wooden cabin. Not nearly as elaborate as the mansion itself, this cabin seems to be fit with just the necessities to get you through for the next few days. Food has been prepared and stored in the fridge with extra ingredients for your convenience, the few bedrooms (four, if you count) are equip with amenities to sleep eight people to a room with two beds and two sets of bunk beds, and the water runs nice and hot for those of you who want to wash the pain away. Everything seems pretty quiet and at ease.
For those who explore, they may find that the layout is similar to the original mansion up to the third floor. The floors and the wall are made of wood, and supplies are more limited, but the rooms you've grown familiar with are all there.
...however, the house is silent. There's no crackling radio to awaken you this time, but all will feel compelled to venture into the ballroom.
As the door opens, they will find several things that stand out. All of the plaques of every participant hang on the wall, including those who have passed. The house rules have been mounted up on the wall once again. And lastly, there are blood splatters on the ballroom floor. Bits of pink, purple, and orange fur are mixed in with these splatters, and as they approach they will find blood smeared on the house rules plaque covering rules one through five. Instead, there are rules six and seven.
6.) Once a week, at least one of your own will take the life of another. All guests must attend a weekly trial event every Saturday at noon to solve the mystery.
7.) All guests must vote for a culprit to be executed for the sake of the house.
It's with sudden clarity that the group as a whole realizes one important thing:
Peach, Plum, and Pumpkin are dead.
With your bells broken, you are truly alone. Tomorrow, however, is another day and an opportunity to solve this mystery.]
no subject
INJURY ROUND-UP
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